This was our final project for graphic design. We had to redesign packaging from any medicine we chose, as long as it was poorly designed or something we could rework. Not to harp on CVS, but I chose their brand-name motion sickness medicine because it was very difficult for me to find it on the shelf of hundreds of other medications when I needed it the most.
A good design should allow me to look at a product and immediately know what it is, which I did not believe the original design did since purple stripey lines really do not have much to do with motion sickness, at least to my knowledge. Instead I made my redesign travel-oriented since that is when many people use motion sickness medication. I tried to make it fun and stand out because it would allow people to find it on the shelf, make it relatable, and perhaps give a sense of relief for an unpleasant illness. The first image is a scan of the original packaging unfolded, the second is my own flat redesign, and the third is a composition rendered in 3ds Max and Photoshop of a potential advertisement showing all sides of the medication package. We were also required to print out and assemble the package to turn in. The images I used in the package and advertisement were from istock.com. This was a great assignment that I would not mind doing again with how it employed our creativity for practical real-world uses.
1 week ago • 0 notes
These were some projects from Donna Hughes’ Graphic Design class in the spring!
Her course was wonderful and I highly recommend it for anyone who needs an introduction to graphic design. The first two were projects based on any topic we chose, so I decided to make them based on my project research topic: diabetes. The first image is a persuasive poster and the second is an informative brochure. We were allowed to use stock photos and sourced information, hence the watermarks. For the third image, we were told to redesign Heparin labels based on a case in which Heparin and Hep-Lock were confused due to their very similar labels and, with their drastically different dosages, caused infant fatalities. We had to make two very different labels, which was a challenge because these labels are literally the size of the nail on your thumb. It was an interesting challenge that I enjoyed and really put into perspective how important graphic design can be.
1 week ago • 1 note
More exercises from our Computer Visualization class!
The first picture is from out first dabblings in Autodesk Mudbox which, while many of my classmates enjoyed it because it had a more intuitive interface than 3ds Max, I just could not get along with it. Especially for the eyes, I really fought with this program to get it to do what I wanted. It was surprising, but I suppose I had gotten so used to the mathematical way that 3ds Max operated that I could not get into Mudbox. I’m not very proud of what I created as a result, but it was definitely a learning process.
The second image is from 3ds Max and was our second time applying a texture after modeling the dice previously. It was pretty fun working with a transparent material and slowly building up the different parts of the syringe. It was also our first time working with the specular and gloss functions of 3ds Max. We also learned how to composite images with shadow, specular, ambient occlusion, and z-depth passes. I really enjoyed compositing since it was done in Photoshop which is more familiar for me to use. A comment I received from my instructor was that I should have darkened the shadows and played with them and the lighting more to cast a stronger cast shadow from the syringes, especially the one in the front. It was a fun exercise overall though.
1 week ago • 1 note
Catching up on blogging from last semester!
This is when we first learned how to put textures onto objects and it was like a whole new world opened up for us. It feels a bit silly now looking back on how excited I was over objects that look so unrealistic without any added materials or manipulation, but as a matter of fact I would say I am just excited then as I am now. The more tools I add to my 3D arsenal, the more I want to learn and create even better complex shapes and environments.
1 month ago • 0 notes
One month into the new semester and here’s my progress! This is from the beginnings of our learning 3DS Max, a huge program with amazing capabilities (and a tendency to crash unexpectedly), in Leah Klein’s Computer Visualization class. I had absolutely no 3D modeling experience prior to this class, so it’s been a great learning experience and I’m very excited to see what we’ll be able to make from this program, especially as we move into more anatomical subjects.
It seems that without Anatomy class looming over our heads and devouring most of our time, we can actually put in more time to make higher quality art. Rather than being last minute and stressful, our progress in our art assignments this semester has been steady and fulfilling. We even have more free time this semester to explore Chicago and spend time with each other.
5 months ago • 0 notes
I just have some finishing touches to go, but look at that! I finally got the favicon working too which took far longer than it should have. Youtube tutorials saved me from all the sources whose suggestions were not working in my code for whatever reason. I have to say—writing out all the code by hand from scratch and building up this entire website has been rewarding, to say the very least. It’s hard to believe how far it’s come since that day when we first typed in our html, head, and body tags. I will most certainly be using this website in the future as my online portfolio. I’m too proud of it not too! It will of course be improved upon in the future to look more professional as well as to include whatever new art I’ll producing to come.
Speaking of which, now on to my other two illustration projects… Just two more days to go till the semester is done!
7 months ago • 0 notes